| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
167
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Posted - 2014.12.04 16:33:57 -
[1] - Quote
5% of the teams were awesome 10% were good
The rest friggin SUCKED
How many 2% ME from station component teams do you need. There were 9 listed 3 days ago.
Teams offset the rising cost of BPO materials as well as cost indicies
Teams are very useful and although, i would alarm clock at 4am to buy one, I also had a team of US/EU/AU in the same system so we would all go in on them together and decide what we would pay and the person awake bid on them
All that said, an eBay style system would be so much better, or even a SILENT bid system, where nothing is known about them until bidding is over
PLEASE don't remove them, just make them not suck |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
167
|
Posted - 2014.12.04 17:56:34 -
[2] - Quote
Lady Zarrina wrote:For me, the numbers rarely worked. And the few times I seen something interesting, I was not prepared to sit on the team auction screen. I put in a bid and that was it. So obviously I never got any the low-ball bids I placed the few times I checked it out. Mind you I am more of a generalist when it comes to manufacturing.
But I do like the idea and intent.
Then you didn't build enough....
The more you build, the more the numbers worked.
We paid 2.7 billion for a team and it was worth 10 times that amount in savings.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
168
|
Posted - 2014.12.15 17:27:16 -
[3] - Quote
Any update on this, or do they really plan to do away with the ONLY Crius feature that didn't suck?
What about offsetting some materials because in the words of "Greyscale" teams are there to merge with the new ME/TE levels. Well, if you take away teams, is anything going to be done to materials?? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
168
|
Posted - 2014.12.15 17:31:23 -
[4] - Quote
Excerpts fromt he Teams DEVBLOG:
A specialized team resides in a solar system and can be used by anyone doing a job in that system, including in POSes. The teams thus act as a counter-balance to the cost scaling GÇô the presence of a good team can offset the increased cost in operating in an active system.
The dramatic changes to the cost of industry jobs, as outlined by CCP Greyscale in his dev blog, adds another layer to the landscape, one that will rival the distance to market and security level in shaping the industrial landscape. In fact, if we do nothing but the cost scaling changes, weGÇÖre encouraging players to spread industry activity out as much as they can, which is not ideal. That is where the team system comes in.
How can you remove this single important element of industry and not tweak the other parts to compensate?? |
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